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Steve Salmond

Game developer, professional coder, amateur artist

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SOMEWHERE DEEP UNDERGROUND, A TOP-SECRET EXPERIMENT HAS GONE AWRY…

Altered Bunny is a 2D puzzle platformer where you play a mutant human-bunny hybrid, trapped in a shape-shifting facility populated with robot guards intent on dissecting you. Rotate rooms to find your way down and out of the sprawling warren!

Play It!

Play Altered Bunny!

Controls (Keyboard / Mouse)

  • WSAD or arrow keys to move
  • Space to jump
  • Enter to attack (or LMB on mouse)
  • E to use / climb ladders (or RMB on mouse)
  • Z to zoom out

Controller (XBox)

Screenshots

Introduction

Once more unto the breach, dear friends, once more.. It’s Ludum Dare time again! I’ll try to keep a bit of a progress diary going during the compo. Here’s a list of the software and tools I’ll be using during the jam:

  • Unity 5 for the game engine, coding in C#.
  • Photoshop for 2d graphics/textures.
  • Blender for 3d (if I go that direction).
  • Audacity for sound.
  • GarageBand for music.

Plugins

Day 1, 10.40 am NZST

Getting everything set up and ready to go.

Day 1, 11.30 am NZST

Been trying to think up ideas for each theme in the shortlist. There are around 20, pretty tough going coming up with something for every idea!

Day 1, 1.00 pm NZST

Theme announced - it’s ‘Shapeshift!’

Day 3, 7.40 pm NZST

Ok, so I completely failed to make any progress updates while developing Altered Bunny. Perhaps a bit optimistic to think that I could make the game and blog about it simultaneously… :)