Infall is a game about planetary conquest, created in one month for the National Game Development Month (NaGaDeMo) game jam, 2012. This was the first game jam I participated in, and my first game built using Unity 3d.
It’s a bit of a mashup between tower defence and real-time strategy. Build Colonies to mine from nearby ore piles. As you earn credits, spend them on offensive defensive structures such as Missile turrets and Bot factories. The goal is to knock out the opposing (AI) player and conquer the planet!